![]() While Bioshock 2 was in development Ken Levine was working hard on his vision of a sequel, but it is something that we wouldn’t see until 6 years after the original games release. Once again many of the finer story points are hidden away in audio logs, but at this point it is expected. Although Ken was not in direct control of the sequel it none the less manages to retain the look and feel of the first game, while managing to expand on the story in a meaningful way. Set after the events of the first game, Bioshock 2 starts off by throwing a massive curveball and makes the main protagonist one of the original protype Big Daddies, the genetically enhanced guardian of the Little Sisters. ![]() Instead they got another of their studios, 2K Marin to take the lead and got Ken to provide input in regards to the story and design. Bioshock was not only a critical success, but a financial one as well, so 2K games wanted a follow up but didn’t want to wait for Ken to create his ‘true’ sequel. Missing any of them can result in missing out on cool parts of the lore, which is a real shame.īioshock 2 is a direct sequel to the original game, but was not developed by Ken Levine and Irrational Games as they were busy preparing for Infinite. These logs go in to a lot of details about the history of Rapture and the key players in its failure. One of the things I found lacking in Bioshock however is the fact that a lot of the finer points of the story can only be found in audio logs that are scattered throughout the map. Throughout the game it will become apparent that there was a lot more going on under the sea than just one man’s lofty utopian vision and that Rapture was doomed from the start. But with this came an addiction that slowly turned the populous crazy. Adam gives the user a selection of super-human powers called Plasmids such as being able to fire electricity from their fingertips and throw fireballs. It is quickly discovered that the reason for the collapse of the society there was mostly dueto a drug called Adam. But the games still convey that distinct look and feel that the Bioshock games have.Ī first-person shooter set in an alternate history, where entrepreneur Andrew Ryan has built a massive underwater city in the middle of the Atlantic Ocean called Rapture, Bioshock tells the story of a man who stumbles across this city after it has been through a social collapse and gets embroiled in a plot to overthrow Ryan. Of course, the game is missing a lot of the visual bells and whistles it’s more powerful counterparts enjoy. ![]() But these occurrences were few and far between, and didn’t hamper the gameplay. When playing the first to games I encountered no issues with things like lag or framerates, although there were a few times when playing Infinite where it started to chug a little. ![]() All three games run incredibly well on Nintendo’s little handheld, whether in docked mode or in portable play. However, the multiplayer component found in the original Bioshock 2 has been removed, which is understandable. Developed by Blind Squirrel, the team behind the Xbox One, PC and PS4 remasters that released a few years back, The Bioshock Collection not only includes the three games, but also the DLC from both Bioshock 2 and Infinite. All three games have earned the right to be called classics and many people happily call the franchise their favorite and consider its creator, Ken Levine as a real auteur in the industry.Īs with X-COM and Borderlands, 2K felt that bringing The Bioshock Collection to the Switch would mean a whole new set of players could experience the rich storytelling on offer, and while I may not totally agree that this release will bring the games to a new audience, I can at least say that the port was taken good care of. Or how Infinite blew open the whole story of Bioshock and took it to a new level. Or how Bioshock 2 took the lore from the first game and expanded on it, fleshing out the world of Rapture and giving it more personality. Whether is it the subversive nature of the first game, one that we forever be remembered for ‘That’ twist. Not to say thateither of those series aren’t fantastic, but to me Bioshock is on a whole other level. That name carries a certain weight to it, one that personally I don’t think X-COM or Borderlands have. The last collection to be released by 2K Games on the Switch is by no means least, Bioshock.
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